Will VR be the next big child entertainment winner this century?

As the immersive media and virtual reality (VR) industry continues to grow, it is predictable that in the future they will become an important part of our lives and will be richer than the technological conveniences available to us today. However, in the children's market, VR does not seem to have seized its place. Like other new media, VR has to undergo an adaptation period.

VR will be widely used in people's life, education and work in the future

There are indeed too many unknowns about the future, but from the previous development of the media or hardware we may be able to see the direction of VR development. Let us take a look at it together.

Early hardware

At present, VR is still an initial platform, although customers can buy Google Cards at the low price, or purchase Gear VR in the purchase of Samsung mobile phones, but it is undeniable that to achieve the HTC Vive this level of VR devices still need to be relatively high The price. Of course, the current VR market is not too big.

Compared to today's VR, there are two hardware components that seem to be comparable: Apple Newton and Palm Pilot, both of which are vision products earlier than the iPhone. People are also very clear about the function of these two products, visual function is powerful, interesting and so on.

But these two products came early, and they all turned out when mobile communications were not yet widely available. This way, at the beginning, it will surely experience a phase of a small user base.

Big market hardware and early childhood content

Remember the story of the iPhone's recent birth? Exquisite, expensive, a few people use it. People often see the early iPhone as a mature tool. However, today, iPhone has a lower price than ever before, and constantly iteratively updated hardware and expansion devices have all contributed to the iPhone's large user base.

In the same way, it is believed that in the future VR technology will attract more people at lower prices and better immersive experience. Once such high fidelity and cost-effective VR products have become a reality through companies like Google or Samsung, the user base will naturally expand.

When the VR technology has passed the test and trial of the adult world, it will gradually expand its footing in the children's market. Disney chose children's movies in the wave of adult black-and-white movies in the 1930s and 40s. This is a process in which VR may be the next Snow White.

Commodity equipment and many children's content

Maybe when VR becomes a commodity completely, we will worry that children will not read too much. Just like computers in the 1980s and the 1990s, when children really become sales targets, more entertainment features and Ads will appear.

After this, with the participation of parents, activists and educators, educational VR content will appear, just like TV content, such as National Geographic, Discovery and History Channel.

Children become creators

When a media is completely controlled, users will no longer be users, but will become the masters. Children will use VR's unique 3D conditions to create immersive experiences and use VR design platform to spread. This is also true when video technology is popular.

Fully mature media

After 60 years of television from black and white western cowboy films to today's big-screen high-definition, VR will follow the same path in the future, television will become more and more true, VR will also become more and more true, and it will involve TV. More extensive business.