Can you play VR at school? Ruiyue Information Launches Nibiru University Program

Ruibi Information Nibiru is the world's leading mobile VR technology and operations service provider. The company's leading Nibiru SDK system serves global developers. Recently, Ruiyue Information released the Nibiru VR development board kit, which includes a complete set of development components for VR development applications, which can provide a series of software and hardware development functions for university lab developers.

The Nibiru VR Development Board Kit features the new Cortex-A17 quad-core processor with four ARM Cortex-A17 cores up to 1.8GHz.

Mali-T764 graphics processing, support OpenGL ES1.1/2.0/3.0, and can achieve 4Kx2K H.264 and 10bits H.265 video hard decoding. With 2GB of DDR3 dual-channel memory and 16GB of eMMC high-speed flash memory, Nibiru VR system performance can be better reflected.

Nibiru uses a simple but clever way to give students a chance to really get into VR application development, giving universities a way to purchase VR development equipment, which is in line with Nibiru's tradition of focusing on Chinese education.

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Can you play VR at school? Ruiyue Information Launches Nibiru University Program

Xiaobian Comments:

Indeed, if virtual reality wants to truly integrate into everyone's life, it must satisfy the taste of the huge group of students. Let's take a look at the latest reports on VR's entry into the campus.

On October 18th, Sichuan University spent five years on VR anatomy class

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The VRCORE Developer Contest Awards Ceremony, which is known as the Oscar Festival in the virtual reality world, was held in Beijing on October 18. The VR version of "Human Health 3D System Anatomy" from the West China School of Basic Medicine and Forensic Medicine of Sichuan University won the Best Application Award and the Best Crossover Award nomination.

This technology can display the human body structure in an all-dimensional way, making up for the lack of human specimens and unable to provide students with enough learning opportunities.

VR is used in teaching equipment, and the traditional teaching method has been transformed into a new one, which not only reduces the burden on teachers, but also makes students full of surprises in the content of each lesson. Xiao Bian feels that this news is also a gospel for parents, and does not have to work hard to cultivate their children's interest in learning.

On November 3, the opening of the first campus VR experience hall in Wuhan University

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"Boss" Song Zhengshen, a sophomore, attended the School of Architecture and Engineering. He had a business plan during his college years. He was interested in VR technology and decided to set the project on the VR experience. With the support of the school, he settled in the school's startup park with zero rent and invested more than 80,000 yuan to decorate and purchase equipment.

He is very optimistic about the prospects of entrepreneurship, saying: "At present, the experience hall is equipped with experience projects such as popular science, game competition, and psychological challenges. It is charged by the minute, and it is expected that the monthly income will reach more than 10,000 yuan."

When it comes to college students, it is natural to think of entrepreneurship, and the current VR market is hot, whether it is VR equipment development, or VR corporate financing, there is a big business opportunity everywhere. Although VR devices have been on the market for a long time, due to many factors such as price, region, age, etc., many people have not experienced VR devices. If you can do a free VR device experience, Xiaobian believes that after the experience ends, sales performance Will rise!

November 6th "VR Kunming" College VR Creative Design Competition

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The award ceremony for the college students' Google Cardboard VR Creative Design Competition was held at the New Media Demonstration and Release Center of Kunming National Advertising Industry Park. It was co-hosted by Kunming Escher Technology Co., Ltd. and the School of Design of Yunnan Art College. More than 300 students from various universities. Some leaders, experts and entrepreneurs attended the awards ceremony.

The purpose is to encourage college students to understand, love, and participate in VR. It is also a talent training model for exploring the VR industry.

All brands have started to attack the VR market. There are already many VR devices on the market. What do consumers value most when buying a product? Performance, effects are definitely to be concerned, but most of the channels we purchase VR products are Through online shopping, what do we see at first sight? It is the appearance!

As long as it is visible, it must be done by the designer, so in school you should cultivate your own design cells and use your imagination. If you can enter the VR industry in the future, Xiaobian believes that the status of the designer will not be low.

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